All initial territories are placed at random from available starting points.2 = 8 territories3 = 8 territories4 = 5 territories5 = 5 territories6 = 5 territories7 = 5 territories8 = 5 territories You are going to need territory names, though. Excluding the fort and conquistador, any one the territories can be attacked by any territory bordering the area (6 territories in all), and all territories within that zone can attack each other, and any of the 6 bordering territories.
You may have to fiddle with the shape of some territories to fit the names on them. The Conquistador can only be attacked by a territory within the Timucua zone, and is the only territory that can attack the fort. Rather than changing the overall colors of the bonus areas we were hoping that adding the territory names/labels in the same color would help distinguish them from each other even more.
This script has 3 main features: Filtering, page loading, and key commands.
As you can see in the settings panel, you have the ability to load 1 page or all pages by setting last page to 'max'. The script will show you what page is currently loading so your browser won't hang.
Clicking the plus shows the color selector for the marker.
The plus or minus with the refresh icon refreshes the map immediately, the normal plus or minus adds or removes the marker without refresh. By now you can choose between german, english and russian. " tab you can find links as BBCode or URL for linking the map in forums.
Clicking "create map" creates the map with the selected markers.
Clicking a village on the map brings up a popup with Informations and further options.
It includes a "free-for-all" region, the Timucua War Zone, which should create a fun opportunity for players to fight it out, while strategically maneuvering through the territories to secure additional bonuses. I like the middle sections as a "free for all" section, where each territory attacks the other. Your usage of the word "territory" threw me off a bit here...
We hope you enjoy and welcome your constructive criticism and feedback.: "There is no death, only a change of worlds". Don't see how this would work as a 'chokepoint' at all (re natty's comment). I agree, however, that sea routes are a good idea, to provide access from one end to the other. So, in that case, being a chokepoint is not a problem, but it can run into other problems...
Tribal War-Florida is based on the 9 Native American tribes located in the Florida region during the late 17th Century, and during the initial influx of Spanish settlements and missions, and the eventual slaughter of many of the Native American Indian tribes. The tents are too similar in tone, it's a bit hard to distinguish some of them. That is, remove those very small islands that serve no gameplay purpose, and smooth out the shorelines somewhat. Only Conquistador attacks Spanish fort, check - but does all territories in the middle section attack Conquistador? if I understand correctly, every icon inside that region can assault every other icon?